MOVES (Brush • Repair • Invite • Govern)
The Strategist uses the four Moves together to manufacture Posture within reality — they engineer Posture (BODY) through tiny, reversible actions that keep re‑entry cheap and momentum alive.
BRIG is a cycle — the Moves empower the Strategist to construct connections to Others and sustain learning with dignity.
Activation Band:
Minimal — Reversible — Dignity‑first
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Start light. Change conditions before demands. Offer obvious next steps. Keep posture steady and re‑entry rational.
Brush
- What it is: Identify / categorise to drop threat and phase‑shift into action; set a tiny wireframe so micro‑wins can stack.
- Activates: Thrashing (high effort, low organisation) or non‑movement (safety check first).
- Looks like: “Give me one line.” — “Try once.” — “10 seconds.” — “A or B?” — “What’s one more thing you can add?”
Repair
- What it is: Reframe harm non‑judgmentally; honour effort; install guardrails; drop temperature so posture returns.
- Activates: Observable dysregulation or tension (e.g., thrashing); system needs a calm reset.
- Looks like: “Step back.” — “Breathe with me.” — name observations, not judgments — clean boundaries — conflict → constraint.
Invite
- What it is: Invitation to re‑enter flux — return to routine / baseline / agent‑defined Success State with momentum.
- Activates: After Repair lowers temperature and Brush confirms readiness.
- Looks like: A/B options — “With me or solo?” — “Which step first?” — tiny, reversible, routine‑aligned next moves.
Govern
- What it is: “Lifeguard mode” — respect agency while keeping the field safe, dignified, and predictable.
- Activates: Baseline holds; roll out baseline‑sustaining systems (routines, schedules, structures).
- Looks like: Sentry‑mode (stillness + swivel) — Patrol‑mode (move / change vantage) — Governor‑mode (enter, steady, detach).