Failure / Not Learned • “Giving Up”
Acceptance as terminal; cost signal vs misattribution.
Essence
[bomb]Not Learned|Resolved outcome where the agent accepts non‑attainment.[/bomb] Asymmetry: success needs attainment; failure needs acceptance.
Mislabel Risk
“Giving up” can be task abandonment under excessive cost—may still be flux.
System Duty
A child’s “not learned” never absolves systems; reduce the cost of engaging in learning.
Reset
Reset preserves dignity and future re‑entry—use to protect flux, not exclude.