Failure / “Not Learned” • “Giving Up” Reframe

Failure / Not Learned • “Giving Up”

Acceptance as terminal; cost signal vs misattribution.

Essence

[bomb]Not Learned|Resolved outcome where the agent accepts non‑attainment.[/bomb] Asymmetry: success needs attainment; failure needs acceptance.

Mislabel Risk

“Giving up” can be task abandonment under excessive cost—may still be flux.

System Duty

A child’s “not learned” never absolves systems; reduce the cost of engaging in learning.

Reset

Reset preserves dignity and future re‑entry—use to protect flux, not exclude.