Reset & Re‑Entry
/foundations/risky‑play/reset
Reset protects dignity and restores choice.
Use observable thresholds (safety • dignity • agency); keep re‑entry cheap; act on what you can see, not what you assume.
Soft Reset preserves the game. Hard Reset changes conditions. All moves aim to return the learner to practice with dignity intact.
Triggers & Thresholds
Reset when play crosses safety, dignity, or agency lines.
[bomb]Observables|Describe visible actions and impacts; avoid guessing motives.[/bomb]
Soft Reset
Enforce the boundary; offer A/B options; keep the original game intact.
Example: “Pause. Adjust rule X, or play round‑robin for 3 minutes.”
Hard Reset
Change one or more of: game • location • players.
Use when conflict persists or safety can’t be secured quickly.
The Re‑Entry Ladder (BRIG‑Aligned)
1. Guidance
Label what you see; state the boundary; clarify the goal.
Keep tone calm; avoid moralizing; stay specific.
2. Bounded Choices
Offer two good options; time‑box to keep the cost low.
[bomb]Bounded Choice|Short trials help kids test solutions without pressure.[/bomb]
3. Direct Suggestion
Provide a concrete next move (“Try ___ first”).
Use educator judgment to scale support up/down.
4. Fade
Melt away when stability returns.
Re‑enter only if patterns drift toward conflict again.
Pocket Scripts (Fast Recall)
Boundary Queries
• “Is this part of the game?”
• “You good?”
• “___ doesn’t look like they’re having fun—what’s going on?”
Re‑Entry (BRIG)
B — “Hey, what’s going on?”
R — “I hear you. Here’s the impact I’m seeing…”
I — “Try A or B for a few minutes?” • “Want a suggestion?”
G — “How did that work? Ready to adjust?”
Narration Moves
Label → narrate → co‑solve → boundary → invite.
Keep it brief; return the learner to choice as fast as possible.
Roles During Reset
Educator
Scan the field; intervene proportionally; frame options; release.
Maintain strategist posture (Clear Mirror, Calm Water).
Students
Own choices; test options; report results.
Pausing under agency is fine; prolonged stillness → check‑in.
System
Predictable pathways (RPS, coin flip, adult assist).
“Active Rules” visible; archive to “House Rules” when stable.